Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Magi, who chose a path of water, don't use their power for killing. Instead of this theythey heal wounds of their teammates. It can also slow enemy units.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Elementalist |
---|---|
Advances to: | Master of Water |
Cost: | 28 |
HP: | 50 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | neutral |
ID | I8 enlightened-mage-of-water |
Abilities: | heals +4 |
staff impact | 6 - 2 melee | ||
waterspray impact | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 1 | 60% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |